Wednesday, May 22, 2013

Sound Quote: Siddhartha - Herman Hesse


Escape is a warm pleasure. Submerged in another experience I can bring back insights to apply back in the real world. Regardless of the medium, I continue to be drawn to the way sound is represented. Whether it's movie-going, game sound studies, or just plain ambiance-soaking; when I am able, I try to practice an appreciate for the sound, and the organization and representation of sound, from artists in each of these fields.

Which brings me to the the Sound Quote series here on the Lost Chocolate Blog. I have a habit of reading books with a keen ear towards how writers choose to describe sounds. It's easy to find plot synopsis and story information for books, but assessing how people write about the ephemeral quality of air-vibrations in print continues to fascinate. Here are a few from Siddhartha by Herman Hesse, which center around the main characters relationship with a stream during the latter part of his life.

"The river flowed softly and quietly, it was the dry season, but its voice sounded strange: it laughed! It laughed clearly. The river laughed, it laughed brightly and clearly at the old ferryman. Siddhartha stopped, he bent over the water, in order to hear even better, and he saw his face reflected in the quietly moving waters, and in this reflected face there was something, which reminded him, something he had forgotten, and as he thought about it, he found it: this face resembled another face, which he used to know and love and also fear.


"You've heard it laugh," he said. "But you haven't heard everything. Let's listen, you'll hear more."


The river sang with a voice of suffering, longingly it sang, longingly, it flowed towards its goal, lamentingly its voice sang.


Siddhartha listened. He was now nothing but a listener, completely concentrated on listening, completely empty, he felt, that he had now finished learning to listen. Often before, he had heard all this, these many voices in the river, today it sounded new. Already, he could no longer tell the many voices apart, not the happy ones from the weeping ones, not the ones of children from those of men, they all belonged together, the lamentation of yearning and the laughter of the knowledgeable one, the scream of rage and the moaning of the dying ones, everything was one, everything was intertwined and connected, entangled a thousand times. And everything together, all voices, all goals, all yearning, all suffering, all pleasure, all that was good and evil, all of this together was the world. All of it together was the flow of events, was the music of life. And when Siddhartha was listening attentively to this river, this song of a thousand voices, when he neither listened to the suffering nor the laughter, when he did not tie his soul to any particular voice and submerged his self into it, but when he heard them all, perceived the whole, the oneness, then the great song of the thousand voices consisted of a single word, which was Om: the perfection."

Herman Hesse is one of the authors I continue to come back to. Whether it's because of his book 'Damien' which comes close in spelling to my name, or because of  the struggling artist theme that seems to run throughout books like Gertrude and Steppenwolf, his writing continues to reveal insight throughout my life.

Wednesday, February 13, 2013

Game Audio London 2013

Proper Beans & Toast!
Just back from the AES 49th Audio For Games Conference and I'm overwhelmed with feelings from the past week. To say that the trip oversea's was a game-changer for me would be an understatement; It shook me to the very core of my person. Those who know me also know I have a penchant for enthusiastic positivity...it goes without saying that, when I say it I mean it. The rush of emotions I've felt were the direct result of so many things: the support and sponsorship of individuals and institutions, the openness of the game audio community, the laser-focused conference track, and the spirit of openly sharing the heart of our interactive lives with each other.

I helped coordinate a bit of the behind-the-scenes work that went on during the conference and acted as an advocate and evangelist throughout the past year. One of the coolest community things that happened during the conference was the #AudioForGames hashtag on twitter. People were able to jump on it early and bring a second layer to the sessions and presentations that helped fuel the discussion and engaged participants in (what I thought was) a higher level of communication. Thanks to everyone who contributed there as part of the community. (It goes without saying that the #GameAudio community overall is one of the best things!)

Aside from the few people I had met in person before, nearly every interaction I had was immediately "easy"; Some were downright psychic in their communication. (Here I go again with espousing the positive.) I say it every year (and often daily) that it is the people in game audio that continue to make this passion for interactive sound so satisfying. Sure, I like pulling off cool tricks and supporting the sound and dynamics in games...but it's the people that make these tiny victories so much better. I always feel like when I speak so positively to the nature of people that I'm setting myself up for the fall, but I've not felt the repercussions of it thankfully.

Add to this that it was the first time that I'd been in the same room with Anton, co-founder of the Game Audio Podcast, in over 7 years. The podcast grew out of our experience during one of the first couple of GDCs I attended as a way to extend the conversations that happened at conferences. We've been at it remotely for three years and I can easily say that being at the conference with him made it a richer experience. We were able to record an episode per day, wrapping up the previous days events and sharing our experiences. We also were lucky enough to rope in some special guests who were gracious enough to take time out of the jam-packed schedule to chat about their experiences.

The fine folks at DesigningSound.org have helped us round up the episodes which can be accessed here:
http://designingsound.org/2013/02/game-audio-podcast-aes-coverage/

Look for a couple more to trickle out in the near future as we continue our coverage of all things game audio.

Speaking of that, GDC is right around the corner! Anton and I will once again find ourselves together to bring you coverage of this years exciting lineup. Over the past years, a team of dedicated podcast editors have generously donated their time to cleaning, editing, and polishing our (my) frantic ramblings. If you're headed out to San Francisco in March be sure to say hello!

Wednesday, January 23, 2013

My Aural Fixation One Year Anniversary

I remember sitting in Jesse Harlins office at Lucas Arts near the end of working on The Force Unleashed 2, when introspection was at it's highest point. We got to talking about how important we both felt it was to continue contributing to the game audio community in whatever way possible. His contributions to Game Developer had helped shape my window into the world of Game Audio and I had really valued his insight month after month as I was making my way in. Similarily, I had been writing the Audio Implementation Greats series that year and even kept a development blog during my first project...not to mention this blog, which has been going since 2004.

Time passed and about a year ago he called to asked if I'd be interested in taking over the Aural Fixation column. Since then it's been an amazing outlet for my ramblings, rantings, and purge for insistent earworms. What, you don't know what I'm talking about? You definitely find your way to a subscription of Game Developer so you can follow along at home!

So, to celebrate the passing of a years worth of writing I thought I'd recap and point out the (sometimes hidden) musical references that I've been consistently sneaking into each article. It's evolved over time from pure song lyric quotes at the end of an article into a full blown interwoven breadcrumb-trail burind within the headers. All of this because I often wake in the morning with an 80's jukebox in my head, it's a curse!

2012

Dude History? (February)

How I Found the Future by Looking Backward



“...and in the end the love you take is equal to the love you make.” - The Beatles: The End

It’s About People (March)

The Great Game Audio Community




“Big city, bright lights, cool cool people, big city. Everybody I know can be found here.” - Spacemen 3: Big City

Knowing a Thing, or Two (April)

Career Fragmentation at the Turn of the Generation


“Sprinklers that come on at 3 a.m. sound like crowds of people asking you, ‘Are you happy what you’re doing?’” - Grandaddy: The Group Who Couldn’t Say



“Look out honey cause I’m using technology” - Iggy and the Stooges: Search and Destroy

Vroom Vroom (May)

A Study of Sound in Racing Games




“Let the good times roll.” - The Cars: Let the good times roll

Crossing the Two-way Street (June/July)

From Game Audio to Game Engine




Headers - Huey Lewis and the News: This is it



“Crosstown traffic, so hard to get through you.” - Jimi Hendrix: Crosstown Traffic

Audio in Unity by Alexander Brandon (August)

Welcome to Unity Sound Design and Scripting




Pop Will Eat Itself (September)

Could Game Mix in Popular Music Samples?








Headers - Phil Collins: Various



“Everybody’s talking bout the new sound. Funny, but it’s still rock and roll to me.” Billy Joel: It’s Still Rock and Roll to Me

Procedural Music by Yann Seznec (October)

Making Games Into Music, and Music Into Games


It’s Just a Jump to the Left (November)

Dynamic Animation Sound Now



Headers - Rocky Horror Picture Show - Time Warp


“With a bit of the mind flip, you’re into the time slip, and nothing can ever be the same.” - Rocky Horror Picture Show - Time Warp

Death of an Audio Engine (December)

Reinventing the Wheel No Longer


“Some of the want to use you, some of them want to be used by you.” Eurythmics - Sweet Dreams

2013

Hot for Game Audio (January)

The Game Audio Literature Review


Headers - Van Halen: Hot for Teacher


“I think of all the education that I missed, but then my high school was never quite like this.” Van Halen: Hot for Teacher

WHATCHAMACALLIT (February)

Achieving Transparency in Naming


Headers - Carly Rae Jepson: Call me maybe



“I want to tell you something you've known all along, don't leave me hanging on the telephone.” - Blondie: Hangin’ on the telephone

Every Year I Buy the Magic Beans (March)

The Pains of Being Freelance at Heart


Headers - Olivia Newton John & Electric Light Orchestra: Magic


“You have to believe we are magic, nothing can stand in our way. Don’t let your aim ever stray.” - Olivia Newton John & Electric Light Orchestra: Magic

So with that a special thanks to Jess for passing the torch off to me and big thanks to everyone who has read and given feedback on my articles this past year. It's an incredible opportunity to be able to wax philosophical about the state of our industry and I hope that these article channel the community through the discussions I have with you throughout the year. Feel free to drop a line if something doesn't seem quite right, or if you think we're missing something important that's happening.

Also, give a handclap to the 2012 guest contributors: Alexander Brandon from Funky Rustic and Yann Seznec from Lucky Frame.

Steady on,
-lcl

Thursday, January 17, 2013

Am I a Rock and Roll Zombie?


I got a sweet USB cassette deck over the holidays and have been dumping down some priceless dead media from the collection. Among the old demos, musical sketches, and freakish monologues are a few mix tapes that defined my adolescent years in such an encapsulated form that I feel they are worth sharing.

This is one of my faves.

I ran my all-in-one CD/Record Player/Cassette deck through a stereo effects processor I had been using on my guitar for years. The goal was to use it to make transitions and effect the different songs in a way that they would all flow together, the reality is that it get's a bit wild at times. Side A kicks off with a lost sample from a Flash Gordon story album which bridges it's re-introduction at the start of Side B.

I'm beginning to think that we're dealing with some kind of sub-conscious hypnotic suggestion.

If that's the case, we'll have to find the thread that links all the victims together, something the all have in common.

Wait a minute, I think I've got it
Something they all have in common
Repetitive, thought controlling message
It's a wild chance, but it's possible

What is it Flash, tell us?!

It's the music, it's the rock and roll music they're listening to!
Side A
Flash Gordon - Excerpt
My Bloody Valentine - To here knows when
The Cure - Like Cockatoos
Saint Etienne - Hobart Paving
Miranda Sex Garden - Cut
Ride - From time to time
Madonna - Angel
The Filed Mice - Couldn't feel safer
Revolver - If we could spend some time
My Bloody Valentine - Can I touch you
Ride - Seagull (Live)




I used to be a normal kid just like you
I used to do the things that normal kids do
I used to have a girlfriend
I used to ride a bike
I used to like the things that normal kids like

Lately I been hurtin I been feelin' low
Body is pressed against the radio
Turnin' it up, just a little louder
Turnin' it up, just a little louder

Oh no, it is so
Tell me doc I gotta know
Oh oh, is it so
Tell me doc I gotta know

Am I a rock and roll zombie?
Side B
Flash Gordon - Rock and Roll Zombie
The Field Mice - If you need someone
Slowdive - Country Rain
The Beatles - Strawberry Fields
The Boo Radleys - Boo Forever
The Cure - Closedown
My Bloody Valentine - Nothing much to lose
Blind Mr. Jones - Dolores
Revolver - Shakesdown
XTC -Mayor of Simpleton
Slowdive - Golden Hair



From where I'm standing today, it still sounds good!