Showing posts with label Bay Area Sound. Show all posts
Showing posts with label Bay Area Sound. Show all posts

Tuesday, March 09, 2010

Interview - Bay Area Sound



SEE!
A picture of Jared working so fast his had is blurred!

"Writing original music begins from an essentially creative core, whereas editing source is much more about crafting together something.  It's a very right-brain/left-brain sort of contrast." - Jared Emerson-Johnson

HEAR!
Stories from the trenches of game audio!

"I remember many fun field recordings…. grabbing crickets for Monkey Island ambiences at night up on Mt. Tam, banging on huge metal doors at the armory out at the Hedlands (for explosion elements), wrapping an AKG C1000 mic in an extra large condom and submerging it in the ocean out at Pt. Reyes for underwater ambiences for Monkey Island. Good times." - Julian Kwasneski

SMELL!
The glove!

"I have always said that you can take the greatest sound in the world, implement it poorly and it will fail. Take a bad sound that is implemented well and it can be a total success. Though I prefer good sounds that are implemented well, the bottom line is that a sound designer with implementation skills is far more effective (and valuable) than someone without those skills. " - Julian Kwasneski

I'm lucky to have learned from some of the best, let's rock and roll!




Friday, February 19, 2010

Tales of Monkey Island Audio Sweeps Readers Choice Aggie


The 2009 Adventure Gamers Award Winners have been announced and finds Tales of Monkey Island sweeping the Readers Choice for best Voice, Music, and Sound....oh, and Best Adventure of 2009!

It's great to see that all of the hard work that went into every aspect of this title was enjoyed by players.
It's especially satisfying to have helped out with the sound aspect and for it to have been well received.

Also a congratulations to Jared for the nomination of his score to Wallace and Gromit's Grand Adventures.

Thanks for listening!

Thursday, December 31, 2009

The Saboteur - Pandemic R.I.P: Heavy Reflection

2009 is drawing to a close, the year is slowly slipping into memory.

The Saboteur recently shipped, and as I'm looking back on the last year I can't help but reflect on my involement with the now defunct Pandemic Software Inc.

During the almost 2 years of my involvement with the audio production traversing the early pre-production "get something in there" phase, through to the final finesse and polish of the systems we retained responsibility over, it was a conitunal pleasure working with the individuals responsible for bringing the sound of the world to life. Some of those sounds have been captured in various sound related gameplay video's that I've captured to highlight the involvement of Bay Area Sound on the project and can be found over in the Saboteur Video Album.

                            I'm wishing the best to those of you who might have found your particular boats rudderless in the current economy, and wishing everyone the best in the new year.

Into the future with 2010!

-lcl