Tuesday, February 02, 2010

The Next Big Steps In Game Sound Design

Gamasutra: The Next Big Steps In Game Sound Design

In an attempt to summarize some of the cool things I've uncovered during my time reading between the lines in the game industry, I've pulled together a crop of current generation trends and standout examples of technical Sound Design. While this is a more generalized overview than my Implementation Greats series, the hope is that by raising the awareness of these techniques and the forward thinking interactive audio pioneers working to raise the bar, we can all learn from them and go on to push the boundaries of whats possible in games. Toward reality, toward abstraction, toward whatever suits the game.

Hope this finds you well,

No comments: