Tech Files: Game Audio Basics
Also in this issue, an in-depth on the Sound Production for God of War III with several members of the audio team reprazentin'. I love it when Paul Fox talks about the 2MB of RAM available for sound on the PS2...those were the days. Couple that with Steve Johnson's talk of 20 pre-buffered sound streams and I think we all have something to be thankful for in the current generation.
How many Megs do you have to work with?
Edit: Also now available in non-interactive magical flashiness version.
No comments:
Post a Comment