Wednesday, January 07, 2009

Game Developer's Front Line Awards 2008: FMOD


Here's a nice write up of the FMOD audio middleware solution I did for Game Developer Magazine recently.

Game Developer's Front Line Awards 2008: FMOD

I have to say that tools like FMOD Designer, AudioKinetics wWise, and in-house tools that scale across the digital divide are totally enabling my particular niche and profession within the game industry.

Now if someone could find a way to work some knobs into an interface for implementing sound, I think I'd be all set! then again, maybe I'm just nostalgic for hardware?

Happy New Year!

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