Infinite Jest - The Lung |
This is an official call for assistance!
If you are web savvy, looking to help build a database of Game Audio Relevant articles, and have some free time to spare...please do drop a line so that we can coordinate our efforts and round up this pile of content and get it out there for people to benefit from.
Until then, the spice must flow!
The Oxford Handbook of Interactive Audio Call for Papers April 1st Deadline rapidly approaching!
Vancouver Computer Music Meetings: http://vimeo.com/vcmm
AES41:Audio for Games - Poster on "Granulation of Sound in Video Games"
Matt Waddell - Learn Max/MSP, Day 1
Matt Waddell - Learn Max/MSP, Day 2
Matt Waddell - Learn Max/MSP, Day 1
Matt Waddell - Learn Max/MSP, Day 2
Destructoid: de Blob 2 Sounds Amazing
@chuck_russom: New blog post : Game Developers Conference 2011 Recap
'Four Guns West' panel about Audio in multiple AAA fps games up on http://publications.dice.se + http://slidesha.re/eMNjSy
What, @IASIG facebook Group? http://on.fb.me/f85yJF
Now with Pictures from the #GameAudioGDC Mixer!
Did you know that the Interactive Audio Special Interest Group @IASIG is now on twitter?
Well now you do!
.end of line.
No comments:
Post a Comment