Time again for a round up of game audio articles, if you're missing the party over on twitter feel free to tune into the #gameaudio search and watch things tick by in realtime.
Today's post officially marks my transition back in the saddle at the home studio after leaving behind the fertile environs of my "Summer Job" in San Francisco. In my wake is a studio under reconstruction, an amazingly artistic bunch of people, and one game that has successfully pushed my personal bar of quality when it comes to game audio. I can't wait for y'all to get your ears on it, it has truly been a pleasure to again work with one of the finest groups of creatives in the industry.
So, whats next?
I'm happily soliciting answers to that question and on the hunt for interesting projects, but in the meantime here are a few of the things that will be keeping me busy:
The Game Audio Podcast is back in production!
Anton and I recorded a quick mini-episode on my way out the door from SF which should help bridge the g.a.p. (lol) until the technical difficulties of the official Next Episode have been dealt with.
What an episode it is!
Just to put it out there, we have rounded up three figureheads in the world of procedural audio and put them to task at defining the current state of affairs and setting sights on what the future holds. If you're like me, eagerly awaiting the synergistic return of synthesis to our current generation of consoles, you might be surprised to hear about all of the potential on the horizon.
The return of Audio Implementation Greats!
This series has been on hold during the great push to get TFU2 out the door. That said, I've been slowly working with some creative game audio pioneers to gather up and put forward some details on the cool tricks that may have been overlooked in the past. Keep em' peeled for more on this in the near future!
Until then, I'll leave you with this bevy of Game Audio Relevant links that should keep your gears turning:
Monkey Island 2 Special Edition: LeChuck's Revenge Web-doc from LucasArts: Covering VO, iMuse, and Music
Video Game Audio: A MAZE Interact 2010 Roundtable MP3 - The Future of Music, Games and Art - Keiichi Yano
...and if that doesn't keep you busy maybe you should GET BACK TO WORK! :)
Until next time true believers,