Friday, April 21, 2006

0 A.D Audio Development

I recently converted a journal that I was keeping at the now defunct SDR onto a personal blog and though I would share the trials and tribulations of the last year or so of development on the project.

0 A.D. Development Journal

Hopefully some good nuggets in there of interest including:

0 A.D. Audio Development - An Introduction to this Delevopment Log
So it Begins - Preliminary discussion
Getting the Ball Rolling - String to pull together threads
Sound Doc v.01 - A first peak at the soon to be sprawling spreadsheet
OpenAL Primer - A quick intro to some functionality
Readable OpenAL Specifications - Like it says
Sound Doc v.03 - The next step with decisions
Q & A - Questions on Design
Audio Implementation - Priority & Intensity A discussion on scaling sounds
Tools & Preliminary XML - A look at the potenial for tools
XML Strategy - Deeper down the rabbit hole
Interface Sounds - A look at interface audio feedback
0 A.D. Audio Summary - A bulleted list of target audio features
Programming Ambient Sound - Topics related to integration
GDC 2006 Wrap Up - Carsten wins big and we both bag a great experience
ISACT Integration - A discussion on ISACT for implementation

I welcome any feedback and/or guidance y'all might have to offer.
Keep em' peeled on the rss feed for updates once and awhile as things continue to progress.


Cheers!
LCL

Monday, March 20, 2006

GDC 2006 - The Dream


I had a dream, and so it begins here in San Jose California at the 2006 Game Developers Conference.

GDC 2006 Photo's

GDC 2006 Wrap up

UPDATE: Conferance was a blast!
Those of you that I met, I wish you the best!
Until Next year!

Tuesday, February 14, 2006

Demo Reel 2006 : Packaging my Soul


Here are a few pic's of the packaging for my recently completed demo reel, these are going out to some very important people who I'd like to meet with during my visit to the GDC in March. If you havent gotten one, and think you should...drop me a line!
You can view the completed materials over on my soundFX Page.




Thanks Alexandria!

Wednesday, February 01, 2006

No-Input vs. We <3 Katamari (aka Damian does Damacy)



No-Input vs. We <3 Katamari
(aka Damian does Damacy)
Varsity Theater (DNKYtown)
Friday January 20th 5-8pm (Happy Hour)

Fans of noise, ambience, mindbending, and video games rejoice!

No-Input will be providing and reshaping the sound experience of Katamari Damacy using various stomp box/effect processor/input damaging tools. Using a 2 tiered custom pedal board, fed-back into itself and then cut loose on the Varsity Theater, this re-imagining of the soundtrack for one of the most innovative games to come out in the last 2 years promises to add chaos to what is already a psychedelic hallucinogenic experience on the big screen.

Come get your game on, and let the sonic mayhem ensue!
Let's play!

No-Input is Damian Kastbauer; 1/3 of Improv/Noise/Pop groop Lost Chocolate Lab, and

UPDATE:
You can see a little clip with audio