Thursday, December 31, 2009
The Saboteur recently shipped, and as I'm looking back on the last year I can't help but reflect on my involement with the now defunct Pandemic Software Inc.
During the almost 2 years of my involvement with the audio production traversing the early pre-production "get something in there" phase, through to the final finesse and polish of the systems we retained responsibility over, it was a conitunal pleasure working with the individuals responsible for bringing the sound of the world to life. Some of those sounds have been captured in various sound related gameplay video's that I've captured to highlight the involvement of Bay Area Sound on the project and can be found over in the Saboteur Video Album.
I'm wishing the best to those of you who might have found your particular boats rudderless in the current economy, and wishing everyone the best in the new year.
Into the future with 2010!
Thursday, December 10, 2009
There's a nice post over at Stories from a Sound Guy that fills in some of the successes and failures involved in the creation and iteration of the physics sounds from TFU. Sound Designer Erik Forman did a great job of working with David to make sure the content sets were dialed in to the level of detail necessary to represent the system as it evolved over time. He does a great job outlining some of the technical challenges from a Sound Design perspective that he was able to overcome through iteration and top quality communication. Keep your ears peeled for some of his sounds in the TFU2 trailer!
Erik Forman - Stories from a Sound Guy: The Force Unleashed