Thursday, March 28, 2019
Resource Pools of Game Audio
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I gave a presentation awhile back at the 2017 Austin Game Conference on the difference resource pools available to an audio engine and how...
Thursday, September 06, 2018
Lost Landscapes | Pedalboards & Processing
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Part 2 of a 3 article series, discussing the creation of the playback mechanism that was used to create the album Lost Landscapes . Los...
Wednesday, March 14, 2018
Flashback - Arcade Auction
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It happened in an instant, the morning arrived and somehow I was there to greet it. Like most childhood memories it’s hard to remember ex...
Tuesday, March 14, 2017
Tales of a Technical Sound Designer
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I haven't been writing much lately. An article here or there, but nothing too crazy. It dawned on me last year that I used to do ...
Tuesday, January 26, 2016
Game Audio - Conclusions from GDC 2006 Reprise
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I wrote this to the team at 0 A.D. where I was once the Audio Director (which was quite a lofty title for a then-scrappy loose conglomer...
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