Tuesday, January 27, 2009
So you want to work in game audio?
Project BBQ has recently released the 2008 reports, including one on the topic of Game Audio Careers and the different titles and skills that are currently at large.
Included is a Game Audio Skillset Matrix that attempts to pull all of this info together for easy digestion.
Bob over for a list of resources, courses and programs in Game Audio, and a snapshot of what the Game Audio industry looks like.
Group Report: So you want to work in game audio?
Rawk!
Tuesday, January 13, 2009
wWise: SoundSeed
You better believe it!
We all need new tools in our tool box once and awhile, and Audiokinetic has really come through with their new Sound Seed plug-in.
While the process is currently a bit academic, the finished results and size thereof are a true testament to a creative bunch of people trying to solve the industries foremost current challenges: memory & diversity.
It starts with a bang and a pow, lets see how we end up after some experimentation.
Check it out: SoundSeed
Wednesday, January 07, 2009
Game Developer's Front Line Awards 2008: FMOD
Here's a nice write up of the FMOD audio middleware solution I did for Game Developer Magazine recently.
Game Developer's Front Line Awards 2008: FMOD
I have to say that tools like FMOD Designer, AudioKinetics wWise, and in-house tools that scale across the digital divide are totally enabling my particular niche and profession within the game industry.
Now if someone could find a way to work some knobs into an interface for implementing sound, I think I'd be all set! then again, maybe I'm just nostalgic for hardware?
Happy New Year!